A few days late, but hey … now the capability to do all those GPU based effects … is released:
A few posts covering the release:
I’m personally going to be checking out D3DImage. If I recall correctly, this baby wasn’t in the beta.
A few days late, but hey … now the capability to do all those GPU based effects … is released:
A few posts covering the release:
I’m personally going to be checking out D3DImage. If I recall correctly, this baby wasn’t in the beta.
I just have to point people in the direction of Dr. WPF and his WPF snippet library. They just rock. Period.
Download them and try them out. They will save you tons of time.
I just have to blog about this … although there must be a million other things that I would like to blog about. (Where do people find the time?)
With the service release of .NET 3.5 (now in beta), you can program effects that will run on the GPU. This means all the coolness, none of the badness (slow performance).
Greg Schechter is running a series of blog posts to introduce people on how to create these effects.
Channel 9 also recently had a great video by David Teitlebaum covering some of the new graphics capabilities (including GPU rendered effects) with the soon-to-be-release .NET 3.5 SP1.
Here are some more posts on .NET 3.5 SP1:
I can’t wait to see the effects that are going to come out of the WPF community.
Very cool news indeed.
Cory
Shouldn’t every good effort in technology … begin with ‘Hello, World!’
My blog has started. Let’s see where this takes me.