In light of my previous post on design for developers, I thought I would also go ahead and also quickly point to Arturo Toledo’s blog and his UI Design for Developer Series. Arturo is designer who is a product manager at Microsoft and his blog has loads of designer goodies and links.
In this particular goodie, Microsoft has produced (with Total Training) 13 videos and has even provided the assets so you can work along while you watch. In his blog post, Arturo provides links to both the videos and assets, and I provided them here, as well, for convenience.
1. Principles of Design: Learning about Balance | ||
2. Principles of Design: Learning about Rhythm | ||
3. Principles of Design: Learning about Emphasis | ||
4. Principles of Design: Learning about Symmetry & Asymmetry | ||
5. Principles of Design: Learning about Unity | ||
6. Principles of Design: Learning about Points, Lines, & Form | ||
7. Choosing Colors to Complement Your User Interface | ||
8. Experimenting with User Interface Colors | ||
9. Creating Mosaic & Tiled Patterns | ||
10. Learning to Create Icons | ||
11. Creating a Sample Icon | ||
12. Designing a Glassy Button | ||
13. Applying Effects to Bitmap Images |
He promises that he is already working on Part II of this series!
By the way, I love this trend to teach design basics to developers, because I think it is only through a mutual sharing of knowledge, from designer to developer and vice-versa, that we are truly going to capitalize on these awesome UX technologies like WPF and Silverlight.