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	<title>Cory Plotts' Blog &#187; Graphics</title>
	<atom:link href="http://www.cplotts.com/category/graphics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cplotts.com</link>
	<description>Yet another UX guy, working in WPF/Silverlight.</description>
	<lastBuildDate>Fri, 25 Jun 2010 23:59:40 +0000</lastBuildDate>
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		<title>Multi-Input Shader Effects</title>
		<link>http://www.cplotts.com/2008/09/26/multi-input-shader-effects/</link>
		<comments>http://www.cplotts.com/2008/09/26/multi-input-shader-effects/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 14:28:37 +0000</pubDate>
		<dc:creator>cplotts</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Pixel Shader Effects]]></category>

		<guid isPermaLink="false">http://cplotts.wordpress.com/?p=14</guid>
		<description><![CDATA[Greg Schechter is continuing is series on shader effects &#8230; with his latest post being on multi-input shader effects. Robby Ingebretsen has a great post on how useful these effects could be. It is a great time to be a user interface centric developer in Microsoft technologies.]]></description>
			<content:encoded><![CDATA[<p>Greg Schechter is continuing is <a href="http://blogs.msdn.com/greg_schechter/archive/2008/05/12/a-series-on-gpu-based-effects-for-wpf.aspx">series</a> on shader effects &#8230; with his latest <a href="http://blogs.msdn.com/greg_schechter/archive/2008/09/16/introducing-multi-input-shader-effects.aspx">post</a> being on multi-input shader effects.</p>
<p>Robby Ingebretsen has a great <a href="http://blog.nerdplusart.com/archives/blend-modes-youre-soaking-in-it">post</a> on how useful these effects could be.</p>
<p>It is a great time to be a user interface centric developer in Microsoft technologies.</p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save">Share/Save</a> </p>]]></content:encoded>
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		<title>Encodings Matter with .fx Files</title>
		<link>http://www.cplotts.com/2008/08/22/encodings-matter-with-fx-files/</link>
		<comments>http://www.cplotts.com/2008/08/22/encodings-matter-with-fx-files/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 22:04:30 +0000</pubDate>
		<dc:creator>cplotts</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Pixel Shader Effects]]></category>

		<guid isPermaLink="false">http://cplotts.wordpress.com/?p=11</guid>
		<description><![CDATA[I was tearing my hair out, trying to figure out why my .fx file wasn&#8217;t compiling with fxc. Eventually I figured out that if I saved the .fx file with a text editor (TextPad), fxc would just work &#8230; (previously I was saving this file using Visual Studio). Ok, by chance I ran across Pavan [...]]]></description>
			<content:encoded><![CDATA[<p>I was tearing my hair out, trying to figure out why my .fx file wasn&#8217;t compiling with fxc.</p>
<p>Eventually I figured out that if I saved the .fx file with a text editor (<a href="http://www.textpad.com">TextPad</a>), fxc would just work &#8230; (previously I was saving this file using Visual Studio).</p>
<p>Ok, by chance I ran across Pavan Podila&#8217;s <a href="http://blog.pixelingene.com/?p=224">post</a> on the matter. Ah, that&#8217;s why!</p>
<p>Apparently, the default encoding for text files is Unicode (UTF-8 with signature) – Codepage 65001 &#8230; and apparently fxc doesn&#8217;t compile .fx files if they have his encoding.</p>
<p>Argh! Wish I had seen that post sooner.</p>
<p>Some good news on the matter, however, is that the Visual Studio templates that Greg Schechter has <a href="http://blogs.msdn.com/greg_schechter/archive/2008/08/11/a-visualstudio-buildtask-and-project-and-item-templates-for-writing-shadereffects.aspx">posted</a> on his blog &#8230; set the encoding to <strong>Western European (Windows) &#8211; Codepage 1252</strong> &#8230; which <strong>does compile</strong>.</p>
<p>So, if you use these templates, you won&#8217;t have to think about it &#8230; which is a good thing.</p>
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