Archive

Archive for August, 2008

Encodings Matter with .fx Files

August 22nd, 2008

I was tearing my hair out, trying to figure out why my .fx file wasn’t compiling with fxc.

Eventually I figured out that if I saved the .fx file with a text editor (TextPad), fxc would just work … (previously I was saving this file using Visual Studio).

Ok, by chance I ran across Pavan Podila’s post on the matter. Ah, that’s why!

Apparently, the default encoding for text files is Unicode (UTF-8 with signature) – Codepage 65001 … and apparently fxc doesn’t compile .fx files if they have his encoding.

Argh! Wish I had seen that post sooner.

Some good news on the matter, however, is that the Visual Studio templates that Greg Schechter has posted on his blog … set the encoding to Western European (Windows) – Codepage 1252 … which does compile.

So, if you use these templates, you won’t have to think about it … which is a good thing.

Graphics, Pixel Shader Effects

.NET 3.5 SP1 and Visual Studio 2008 SP1 Released

August 21st, 2008

A few days late, but hey … now the capability to do all those GPU based effects … is released:

A few posts covering the release:

I’m personally going to be checking out D3DImage. If I recall correctly, this baby wasn’t in the beta.

Pixel Shader Effects, WPF

The Doctor’s Medicine

August 7th, 2008

I just have to point people in the direction of Dr. WPF and his WPF snippet library. They just rock. Period.

Download them and try them out. They will save you tons of time.

Utilities, WPF